I ran across the independently produced game World of Goo. Fun game, the stylish graphics caught my eye.
So I wondered what was involved in creating a modern game. What’s done? Tech wise, graphics engine, physics engine, AI, etc. Art and sound. Looked around, found these two sites:
Never found the a straightforward answer to my question though.
Reading the ‘how we made it’ articles on their site, it looks like World of Goo was made using the open source PopCap framework. PopCap includes two physics engines, the 2D Chipmonk Physics library and the 3D ODE physics library!